Some changes were made to the gamemode in order to balance the gameplay and optimize the client and server.


Gameplay Changes

  • Barrels stats were modified to balance out the weapon changes.
    • Max HP increased from 5 -> 100, similar to the humans.
    • Explosion starting range reduced from 90 -> 75.
    • Explosion ending range reduced from 140 -> 125.
    • Explosion power charge per tick reduced from 0.35 -> 0.25.
    • Explosion power when killed by human reduces from 5% -> 15%.
  • Weapons no longer do 100 damage, no longer have 1 bullet per clip per reload, bullet cone has been modified too.
    • Pistol clipsize increased from 1 -> 8
    • Pistol shoot delay increased from 0.11 -> 0.13
    • Pistol damage decreased from 100 -> 50
    • Pistol cone min/max altered from 0.02/0.08 -> 0.02/0.09
    • SMG clipsize increased from 1 -> 20
    • SMG shoot delay increased from 0.1 -> 0.125
    • SMG damage decreased from 100 -> 25
    • SMG cone min/max altered from 0.02/0.08 -> 0.03/0.09
    • Magnum clipsize increased from 2 -> 6
    • Magnum bullet ricochet increased from 5 -> 6
    • Magnum shoot delay increased from 0.25 -> 1.5
    • Magnum cone min/max altered from 0.02/0.08 -> 0.05/0.125
  • Amount of Starting Barrels vs Humans reduced from 10 -> 8 humans for 1 barrel.
  • Last Human Weapon is now given when there is more than 5 barrels in the team.
  • Last Human Weapon is announced when given.

Visual Changes

  • Barrels HUD now shows their health.
  • Barrels to Human outline is no longer halo glow, it is now a complete material render color based on their health.

Optimization Changes

  • Halo to full white material render to replace human outline for increased performance.
  • End Rounds no longer cleans up the map in order to reduce timeout hangs.
  • Barrels no longer re-randomize on every round in order to reduce timeout hangs.